Oct 2, 2020
Coffee Studio
Coffee Studio
Inspired by the success of the 90s, Get out! Snakes! Make the famous Snake from old cell phones your enemy, save your friends green apples in 5 different worlds, or lute against a friend in the multiplayer arena! Ah! And don't take your eyes off the snake, after all, you're also hunting now!
Store48 match out of 48 recommended games
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
You woke up in a mysterious room you have never seen before. Can you find another way out? Samsara Room is a remake of the praised predecessor of the Rusty Lake & Cube Escape series.
Embark on a journey of forgiveness through impossible environments and illusionary puzzles. Experience this meditative and calming puzzle game by manipulating monuments and creating evolving paths to explore new, surreal, and mysterious worlds.
Half-Life® 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life® adventure. As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions.
A suave secret agent adventure game. Your mission (should you choose to accept) is to infiltrate enemy spy Ruby La Rouge’s secret hideaway and put a stop to her evil plans!
The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home.
A mysterious invitation leads to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber - you need only find a way in.
Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create a twin of yourself from the past to help you solve the puzzles. The past self accurately repeats all of the player's actions, creating a unique twist on familiar Portal game mechanics.
I can see the signs in my sleep now, always guiding me closer. Will this really work? Have we almost achieved the impossible?